author: | Thomas Neele |
title: | GPU implementation of Partial-Order Reduction |
keywords: | LTSmin, GPUexplore GPU, POR |
topics: | Algorithms and Data Structures |
committee: |
Jaco van de Pol
, Anton Wijs , Stefan Blom |
end: | July 2016 |
type: | Research Topics |
Abstract
Model checking using GPUs has seen increased popularity over the last years. Be- cause GPUs have only a limited amount of memory, only small to medium-sized systems can be verified. We improve memory efficiency for explicit-state GPU model checking by applying on-the-fly partial-order reduction. The correctness of the pro- posed algorithms is proved using a new version of the cycle proviso. Benchmarks show that our implementation achieves a reduction similar to or better than the state-of-the-art techniques for CPUs, while the runtime overhead is acceptable.
We also propose several optimisations for the tool GPUexplore. Benchmarks show that this results in a 7.8 times speed-up compared to the original implementation. For large models, our optimized version of GPUexplore can be more than two orders of magnitude faster than a sequential CPU implementation, reducing the runtime from more than an hour down to less than 37 seconds.